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Games and Culture

Games and Culture is a scholarly journal that explores the intersection of games, gaming culture, and society. It delves into the diverse aspects of gaming, including game design, player experiences, social interactions, and the impact of games on culture, identity, and communication. With a multidisciplinary approach, this journal provides valuable insights into the ever-evolving world of games and their significance in contemporary society.

Details
Abbr. Games Cult
Publisher Sage Publications
Start 2006
End Continuing
Frequency Quarterly
p-ISSN 1555-4120
e-ISSN 1555-4139
Country United States
Language English
Metrics
h-index / Ranks: 6131 60
SJR / Ranks: 3827 997
CiteScore / Ranks: 4033 5.80
Recent Articles
1.
Di Cesare D, Craig S, Brooks A, Doll K
Games Cult . 2024 Oct; 19(7):933-953. PMID: 39355233
Video gaming is a popular youth pastime that has prompted scholarship into its relationship with psychological well-being. However, sexual and gender diverse youth (SGDY) who play video games are largely...
2.
Ballard M, Spencer M
Games Cult . 2024 Apr; 18(2):251-264. PMID: 38603156
This study focused on the importance of social videogame play for remaining connected to others early in the COVID-19 pandemic. While social isolation and loneliness negatively affect well-being, social interaction...
3.
Chen D, Bucchiarone A, Lv Z
Games Cult . 2024 Apr; 17(5):679-702. PMID: 38603134
The COVID-19 problem has not gone away with the passing of the seasons. Although most countries have achieved remarkable results in fighting against epidemic diseases and controlling viruses, the general...
4.
Cote A, Can O, Foxman M, Harris B, Hansen J, Rahman M, et al.
Games Cult . 2024 Apr; 18(2):229-250. PMID: 38603039
During the COVID-19 pandemic, universities were among the first institutions to shift to an online model. As they did so, nascent collegiate esports program lost access to campus spaces and...
5.
Iantorno M, Consalvo M
Games Cult . 2023 Nov; 18(8):979-1003. PMID: 37928454
Character backgrounds are one of many elements players use to customize their protagonists in fantasy computer role-playing games. By documenting the narrative trappings, mechanical benefits, and hierarchical availability of character...
6.
Galey A
Games Cult . 2023 Sep; 18(6):708-717. PMID: 37771553
It is now 40 years since Gérard Genette's work introduced the term into literary studies, giving a unifying name to the many kinds of texts that serve as thresholds to...
7.
DeJong S, Blamey C
Games Cult . 2023 Jun; 18(5):622-642. PMID: 37305847
There is an emerging body of games that simulate the labor of drink making and serving at the forefront of play through the role of a bartender or artisanal mixologist....
8.
Galey A
Games Cult . 2023 May; 18(4):498-523. PMID: 37180820
(2007) presents an unusually complex example for the study of video game paratexts. This article uses the case of the game's promotional website ApertureScience.com to consider how paratextuality and the...
9.
Pearce K, Yip J, Lee J, Martinez J, Windleharth T, Bhattacharya A, et al.
Games Cult . 2022 Jul; 17(5):773-794. PMID: 35791369
The COVID-19 pandemic was stressful for everyone, particularly for families who had to supervise and support children, facilitate remote schooling, and manage work and home life. We consider how families...
10.
Goggin J
Games Cult . 2018 Oct; 13(7):747-764. PMID: 30369841
This article considers LEGO's fans and how their labor was mobilized to create . Many aspects of this film make it a compelling case study for ludic economies, such as...