» Articles » PMID: 36686269

The Black Box As a Control for Payoff-Based Learning in Economic Games

Overview
Journal Games (Basel)
Date 2023 Jan 23
PMID 36686269
Authors
Affiliations
Soon will be listed here.
Abstract

The black box method was developed as an "asocial control" to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input into a virtual black box that will provide uncertain returns. However, in truth, they are playing with each other in a repeated social game. By "black boxing" the game's social aspects and payoff structure, the method creates a population of self-interested but ignorant or confused individuals that must learn the game's payoffs. This low-information environment, stripped of social concerns, provides an alternative, empirically derived null hypothesis for testing social behaviours, as opposed to the theoretical predictions of rational self-interested agents (). However, a potential problem is that participants can unwittingly affect the learning of other participants. Here, we test a solution to this problem in a range of public goods games by making participants interact, unknowingly, with simulated players ("computerised black box"). We find no significant differences in rates of learning between the original and the computerised black box, therefore either method can be used to investigate learning in games. These results, along with the fact that simulated agents can be programmed to behave in different ways, mean that the computerised black box has great potential for complementing studies of how individuals and groups learn under different environments in social dilemmas.

Citing Articles

Beyond a binary theorizing of prosociality.

Shen C, He Z, Guo H, Hu S, Tanimoto J, Shi L Proc Natl Acad Sci U S A. 2024; 121(49):e2412195121.

PMID: 39602256 PMC: 11626132. DOI: 10.1073/pnas.2412195121.


The Black Box as a Control for Payoff-Based Learning in Economic Games.

Burton-Chellew M, West S Games (Basel). 2023; 13(6):76.

PMID: 36686269 PMC: 7614088. DOI: 10.3390/g13060076.

References
1.
Colman A, Pulford B, Omtzigt D, al-Nowaihi A . Learning to cooperate without awareness in multiplayer minimal social situations. Cogn Psychol. 2010; 61(3):201-27. DOI: 10.1016/j.cogpsych.2010.05.003. View

2.
Van Bavel J, Baicker K, Boggio P, Capraro V, Cichocka A, Cikara M . Using social and behavioural science to support COVID-19 pandemic response. Nat Hum Behav. 2020; 4(5):460-471. DOI: 10.1038/s41562-020-0884-z. View

3.
Bohm R, Rockenbach B . The inter-group comparison-intra-group cooperation hypothesis: comparisons between groups increase efficiency in public goods provision. PLoS One. 2013; 8(2):e56152. PMC: 3566068. DOI: 10.1371/journal.pone.0056152. View

4.
Fehr E, Gachter S . Altruistic punishment in humans. Nature. 2002; 415(6868):137-40. DOI: 10.1038/415137a. View

5.
Burton-Chellew M, West S . Prosocial preferences do not explain human cooperation in public-goods games. Proc Natl Acad Sci U S A. 2012; 110(1):216-21. PMC: 3538240. DOI: 10.1073/pnas.1210960110. View