» Articles » PMID: 28221065

The American Psychological Association Task Force Assessment of Violent Video Games: Science in the Service of Public Interest

Overview
Journal Am Psychol
Specialty Psychology
Date 2017 Feb 22
PMID 28221065
Citations 23
Authors
Affiliations
Soon will be listed here.
Abstract

A task force of experts was convened by the American Psychological Association (APA) to update the knowledge and policy about the impact of violent video game use on potential adverse outcomes. This APA Task Force on Media Violence examined the existing literature, including the meta-analyses in the field, since the last APA report on media violence in 2005. Because the most recent meta-analyses were published in 2010 and reflected work through 2009, the task force conducted a search of the published studies from 2009-2013. These recently published articles were scored and assessed by a systematic evidentiary review, followed by a meta-analysis of the high utility studies, as documented in the evidentiary review. Consistent with the literature that we reviewed, we found that violent video game exposure was associated with: an increased composite aggression score; increased aggressive behavior; increased aggressive cognitions; increased aggressive affect, increased desensitization, and decreased empathy; and increased physiological arousal. The size of the effects was similar to that in prior meta-analyses, suggesting a stable result. Our task force concluded that violent video game use is a risk factor for adverse outcomes, but found insufficient studies to examine any potential link between violent video game use and delinquency or criminal behavior. Our technical report is the basis of this article. (PsycINFO Database Record

Citing Articles

Prospective Associations Between Preschool Exposure to Violent Televiewing and Externalizing Behavior in Middle Adolescent Boys and Girls.

S Pagani L, Gilker Beauchamp A, Kosak L, Harandian K, Longobardi C, Dubow E Int J Environ Res Public Health. 2025; 22(1).

PMID: 39857583 PMC: 11764523. DOI: 10.3390/ijerph22010129.


Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy.

Zioga T, Ferentinos A, Konsolaki E, Nega C, Kourtesis P Behav Sci (Basel). 2024; 14(10).

PMID: 39457746 PMC: 11504367. DOI: 10.3390/bs14100874.


Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence.

Lengersdorff L, Wagner I, Mittmann G, Sastre-Yague D, Luttig A, Olsson A Elife. 2023; 12.

PMID: 37975654 PMC: 10791126. DOI: 10.7554/eLife.84951.


The Prevalence of Video Game Addiction and Its Relation to Anxiety, Depression, and Attention Deficit Hyperactivity Disorder (ADHD) in Children and Adolescents in Saudi Arabia: A Cross-Sectional Study.

Alrahili N, Alreefi M, Alkhonain I, Aldakhilallah M, Alothaim J, Alzahrani A Cureus. 2023; 15(8):e42957.

PMID: 37667729 PMC: 10475310. DOI: 10.7759/cureus.42957.


"I did it without hesitation. Am I the bad guy?" Online conversations in response to controversial in-game violence.

Bowman N, Bowen D, Mercado M, Resignato L, de V Chauveau P New Media Soc. 2023; 25(7).

PMID: 37441356 PMC: 10336546. DOI: 10.1177/14614448221078865.