» Articles » PMID: 39128918

Real-time Cognitive Performance Metrics Derived from a Digital Therapeutic for Inattention Predict ADHD-related Clinical Outcomes: Replication Across Three Independent Trials of AKL-T01

Overview
Date 2024 Aug 11
PMID 39128918
Authors
Affiliations
Soon will be listed here.
Abstract

AKL-T01 is a digital therapeutic (DTx) that targets attention by generating conflict at dynamically updated difficulty levels during a multitasking game. Clinical trials support AKL-T01's efficacy in attention-deficit/hyperactivity disorder (ADHD), but there is a need to understand how in-game data can be used to monitor patient changes in cognition. We aimed to derive a real-time measure of attention from AKL-T01 gameplay data and validate it against clinical outcomes. Trials of AKL-T01 included: STARS-ADHD-Adult (NCT05183919), a 6-week trial in adults 18 and older (n = 221; M age = 39.9; 70% female); STARS-ADHD-Adolescent (NCT04897074), a 4-week trial in adolescents ages 13-17 (n = 162; M age = 14.4; 41% female); and STARS-ADHD (NCT02674633), a 4-week trial in children ages 8-12 (n = 180; M age = 9.7; 31% female). A cognitive metric was derived from targeting response speed, targeting sensitivity (d-prime), and navigation skill level. Using multiple linear regression models, we analyzed relationships between cognitive metric change and changes in the Test of Variables of Attention (TOVA)-Attention Comparison Score (ACS), controlling for TOVA-ACS baseline, cognitive metric baseline, age, and sex. We explored associations with ADHD symptoms and quality of life. Increases in the cognitive metric significantly predicted increases in TOVA-ACS in the adult (β = 0.16, p < 0.001), adolescent (β = .09, p = 0.007), and pediatric (β = 0.06, p = 0.014) trials. Cognitive metric changes additionally related to self-reported quality of life in adults and clinician-rated ADHD symptoms in adolescents. Findings support the clinical validity of a real-time measure of attention derived from AKL-T01 patient-device interactions.

Citing Articles

Personalized Game-Based Content and Performance: A Pilot Study on a Digital Intervention for Children with ADHD.

Kim S, Song J, Kong N Bioengineering (Basel). 2025; 11(12.

PMID: 39768095 PMC: 11673005. DOI: 10.3390/bioengineering11121277.

References
1.
Owen A, Hampshire A, Grahn J, Stenton R, Dajani S, Burns A . Putting brain training to the test. Nature. 2010; 465(7299):775-8. PMC: 2884087. DOI: 10.1038/nature09042. View

2.
Heitz R . The speed-accuracy tradeoff: history, physiology, methodology, and behavior. Front Neurosci. 2014; 8:150. PMC: 4052662. DOI: 10.3389/fnins.2014.00150. View

3.
Kollins S, Childress A, Heusser A, Lutz J . Effectiveness of a digital therapeutic as adjunct to treatment with medication in pediatric ADHD. NPJ Digit Med. 2021; 4(1):58. PMC: 7997870. DOI: 10.1038/s41746-021-00429-0. View

4.
Miranda A, Palmer E . Intrinsic motivation and attentional capture from gamelike features in a visual search task. Behav Res Methods. 2013; 46(1):159-72. DOI: 10.3758/s13428-013-0357-7. View

5.
Keefe R, Canadas E, Farlow D, Etkin A . Digital Intervention for Cognitive Deficits in Major Depression: A Randomized Controlled Trial to Assess Efficacy and Safety in Adults. Am J Psychiatry. 2022; 179(7):482-489. DOI: 10.1176/appi.ajp.21020125. View