» Articles » PMID: 38921862

Exergames As an Effective Alternative to Real Environmental Tennis Training for Adolescents

Overview
Journal Sports (Basel)
Publisher MDPI
Specialty Public Health
Date 2024 Jun 26
PMID 38921862
Authors
Affiliations
Soon will be listed here.
Abstract

(1) Background: The popularity of motion-sensing computer-based games, like virtual reality (VR) exergames, is increasing among adolescents. However, their efficacy compared to conventional physical training methods remains unclear. This study investigated whether VR exergames produce effects on reaction time (RT) comparable to traditional tennis training in school-aged adolescents. (2) Methods: In total, 130 adolescents (mean age: 15.6 ± 2.0 years; 67 boys: 15.5 ± 2.2 years; 63 girls: 15.7 ± 1.8 years) were recruited in schools and assigned to one of three groups: VR exergame (G1, n = 39), tennis training (G2, n = 25), or control (G3, n = 66). Participants' RTs were evaluated before and after the interventions. G1 engaged in VR exergames for 8 min, G2 underwent traditional tennis training for 30 min, and G3 did not participate in any physical activity. (3) Results: Our results indicated that in G3, girls exhibited slower RTs compared to boys ( < 0.0). No differences were observed in RTs when comparing G1 and G2. (4) Conclusions: Sex appeared to influence RT, with girls showing slower RTs than boys in G3. The findings suggest that VR exergames and traditional tennis training have similar impacts on RT. This indicates the potential of VR exergames as an alternative to conventional physical training for improving RT in adolescents.

Citing Articles

Effects of Exergaming on Morphological Variables, Biochemical Parameters, and Blood Pressure in Children and Adolescents with Overweight/Obesity: A Systematic Review with Meta-Analysis of Randomized Controlled Trials.

Hernandez-Martinez J, Perez-Carcamo J, Melki H, Cid-Calfucura I, Vasquez-Carrasco E, Delgado-Floody P Children (Basel). 2025; 12(1).

PMID: 39857860 PMC: 11763999. DOI: 10.3390/children12010029.

References
1.
Ahn S, Johnsen K, Ball C . Points-Based Reward Systems in Gamification Impact Children's Physical Activity Strategies and Psychological Needs. Health Educ Behav. 2019; 46(3):417-425. PMC: 6566098. DOI: 10.1177/1090198118818241. View

2.
Begel V, Di Loreto I, Seilles A, Bella S . Music Games: Potential Application and Considerations for Rhythmic Training. Front Hum Neurosci. 2017; 11:273. PMC: 5447290. DOI: 10.3389/fnhum.2017.00273. View

3.
Brisswalter J, Arcelin R, Audiffren M, Delignieres D . Influence of physical exercise on simple reaction time: effect of physical fitness. Percept Mot Skills. 1997; 85(3 Pt 1):1019-27. DOI: 10.2466/pms.1997.85.3.1019. View

4.
Baldissera V, de Barros Carvalho M, Pelloso S . [Non-pharmacological treatment among patients with hypertension from a school health center]. Rev Gaucha Enferm. 2009; 30(1):27-32. View

5.
Max E, Samendinger S, Winn B, Kerr N, Pfeiffer K, Feltz D . Enhancing Aerobic Exercise with a Novel Virtual Exercise Buddy Based on the Köhler Effect. Games Health J. 2016; 5(4):252-7. PMC: 4991586. DOI: 10.1089/g4h.2016.0018. View