» Articles » PMID: 35294849

Motor Rehabilitation of Upper Limbs Using a Gesture-Based Serious Game: Evaluation of Usability and User Experience

Overview
Journal Games Health J
Specialty Psychology
Date 2022 Mar 16
PMID 35294849
Authors
Affiliations
Soon will be listed here.
Abstract

Gesture-based serious games can be based on playful and interactive scenarios to enhance user engagement and experience during exercises, thereby increasing efficiency in the motor rehabilitation process. This study aimed to develop the (RG) as a complementary therapy tool for upper limb rehabilitation in clinics and home environments and to evaluate aspects of usability and user experience of it. The evaluation consisted of the use of a gesture-based serious game with motor rehabilitation sessions managed in a web platform. Thirty-three participants were recruited (21 physiotherapists and 12 patients). The protocol allowed each participant to have the experience of playing sessions with different combinations of settings. The User Experience Questionnaire (UEQ) was used to evaluate aspects of usability and user experience. The study was approved by the Research Ethics Board of the Federal University of Piaui (number 3,429,494). The level of satisfaction with the RG was positive, with an excellent Net Promoter Score for 85.7% of physiotherapists and 100% of patients. All six UEQ scales (attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty) reflected acceptance. The study demonstrated that, according to the results obtained in the experiments, the RG had positive feedback from physiotherapists and patients, indicating that the game can be used in a clinical trial to be compared with other rehabilitation techniques.

Citing Articles

Decoding user experience in exergames: A systematic scoping review of assessment methods.

Perez F, Bellei E, Nascimento J, Bombarda L, Belger V, De Marchi A MethodsX. 2025; 14:103054.

PMID: 39866200 PMC: 11764369. DOI: 10.1016/j.mex.2024.103054.


Validating Questionnaires for Lower Limb Rehabilitation Systems and Devices: A Scoping Review.

Moscoso A, Perez V, Betancur M Sports (Basel). 2025; 13(1).

PMID: 39852600 PMC: 11769539. DOI: 10.3390/sports13010004.


Health Care Professional-Supported Co-Design of a Mime Therapy-Based Serious Game for Facial Rehabilitation.

Sousa D, Teixeira S, Fontenele J, Santos R, Pereira L, Baluz R JMIR Serious Games. 2024; 12:e52661.

PMID: 38265856 PMC: 10851117. DOI: 10.2196/52661.


The use of home-based digital technology to support post-stroke upper limb rehabilitation: A scoping review.

Gebreheat G, Goman A, Porter-Armstrong A Clin Rehabil. 2023; 38(1):60-71.

PMID: 37469176 PMC: 10631286. DOI: 10.1177/02692155231189257.


An analysis of clinical outcomes and essential parameters for designing effective games for upper limb rehabilitation: A scoping review.

Moulaei K, Bahaadinbeigy K, Haghdoostd A, Nezhad M, Gheysari M, Sheikhtaheri A Health Sci Rep. 2023; 6(5):e1255.

PMID: 37187505 PMC: 10175549. DOI: 10.1002/hsr2.1255.