» Articles » PMID: 34589007

Evaluation of the Psychometric Properties of the Chinese Internet Gaming Disorder Checklist (C-IGDC) Among Chinese Adolescents

Overview
Specialty Psychiatry
Date 2021 Sep 30
PMID 34589007
Citations 3
Authors
Affiliations
Soon will be listed here.
Abstract

As the first based, multidimensional screening tool of Internet gaming disorder (IGD) designed for Chinese gamers, the Chinese Internet Gaming Disorder Checklist (C-IGDC) has shown satisfactory psychometric properties among Chinese young adults. Given the high vulnerability to IGD among adolescents, the present study aimed to examine the applicability of C-IGDC to Chinese adolescents to address shortfalls in the existing literature regarding the assessment of adolescent IGD screening. Through a two-stage sampling method in a cross-sectional survey, we obtained a sample of 1,253 Chinese past-year adolescent gamers (43.8% female; = 14.49 years, = 1.60 years) from local junior or senior high schools in Macao, China for data analysis. Our results confirmed a good model fit of the original two-level, nine-subfactor structure of the 27-item C-IGDC, and indicated adequate internal consistency and test-retest reliability, as well as good concurrent validity as evidenced by expected associations with IGD functioning impairments, gameplay characteristics, and depressive symptoms. An optimal screening cutoff score (≥20) was proposed to identify probable disordered gamers among Chinese adolescents with past-year gaming experience. The findings support the extended use of C-IGDC to Chinese adolescents as a reliable and valid assessment tool for evaluating IGD severity levels and screening for probable IGD cases. Its use can facilitate a proper screening procedure for probable IGD cases in both school and clinical settings.

Citing Articles

Validity, reliability, and correlates of the Smartphone Addiction Scale-Short Version among Japanese adults.

Hamamura T, Kobayashi N, Oka T, Kawashima I, Sakai Y, Tanaka S BMC Psychol. 2023; 11(1):78.

PMID: 36959621 PMC: 10034913. DOI: 10.1186/s40359-023-01095-5.


Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan.

Mihara S, Osaki Y, Kinjo A, Matsuzaki T, Nakayama H, Kitayuguchi T J Behav Addict. 2022; 11(4):1024-1034.

PMID: 36194503 PMC: 9881658. DOI: 10.1556/2006.2022.00070.


Effects of Psychological Distress and Coping Resources on Internet Gaming Disorder: Comparison between Chinese and Japanese University Students.

Wu A, Lai M, Zhang M, Yogo M, Yu S, Mao S Int J Environ Res Public Health. 2022; 19(5).

PMID: 35270644 PMC: 8910164. DOI: 10.3390/ijerph19052951.

References
1.
Kiraly O, Sleczka P, Pontes H, Urban R, Griffiths M, Demetrovics Z . Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria. Addict Behav. 2015; 64:253-260. DOI: 10.1016/j.addbeh.2015.11.005. View

2.
Ko C, Chen S, Wang C, Tsai W, Yen J . The Clinical Utility of the Chen Internet Addiction Scale-Gaming Version, for Internet Gaming Disorder in the DSM-5 among Young Adults. Int J Environ Res Public Health. 2019; 16(21). PMC: 6861938. DOI: 10.3390/ijerph16214141. View

3.
Lin Y, Chiang C, Lin P, Chang L, Ko C, Lee Y . Proposed Diagnostic Criteria for Smartphone Addiction. PLoS One. 2016; 11(11):e0163010. PMC: 5112893. DOI: 10.1371/journal.pone.0163010. View

4.
Gentile D . Pathological video-game use among youth ages 8 to 18: a national study. Psychol Sci. 2009; 20(5):594-602. DOI: 10.1111/j.1467-9280.2009.02340.x. View

5.
Hung Hui B, Wu A, Siu N, Chung M, Pun N . The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder. Int J Environ Res Public Health. 2019; 16(22). PMC: 6888209. DOI: 10.3390/ijerph16224367. View