» Articles » PMID: 33861813

EmoTIC: Impact of a Game-based Social-emotional Programme on Adolescents

Overview
Journal PLoS One
Date 2021 Apr 16
PMID 33861813
Citations 4
Authors
Affiliations
Soon will be listed here.
Abstract

Introduction: Technologies provide a brilliant opportunity to promote social-emotional competences, well-being and adjustment in adolescence. Game-based programmes and serious games are digital tools that pursue an educational goal in an attractive environment for adolescents. The purpose of this study was therefore to determine the effectiveness of emoTIC, a game-based social-emotional programme designed according to Mayer, Caruso, and Salovey's model of emotional intelligence.

Materials And Methods: The participants were 119 adolescents between 11 and 15 years, randomly assigned to the experimental group and the control group. The adolescents completed questionnaires to assess their emotional intelligence, self-esteem, affect balance, difficulties, prosocial behaviour, depression, anxiety and stress.

Results: The MANCOVA results showed that adolescents who completed the game-based programme had improved self-esteem, affect balance, emotional symptoms, behavioural problems, and hyperactivity (Wilks' λ = .77; F = 2.10; p = .035). Hierarchical multiple regression indicated that adolescents in the experimental group had a greater change in self-esteem and affect balance (positive β), while their emotional problems and hyperactivity decreased (negative β). Anxiety moderated the influence of the intervention on self-esteem (b = .04; t = -2.55; p ≤ .05; LLCI = -0.43, ULCI = -0.05). Adolescents with low or medium anxiety improved their self-esteem with the intervention, while those with high anxiety did not develop it.

Conclusions: The use of technology in social-emotional programmes could be the first step in increasing adolescents' interest in emotions and emoTIC could be considered a useful programme which influences their personal, emotional and social factors.

Trial Registration: Clinical Trial identifier: NCT04414449.

Citing Articles

Game-Based Digital Interventions for Enhancing Positive Development and Addressing Substance Use in Adolescents: A Systematic Review.

Lee S, Kim J, Bockhold S, Lee J, Chun J, Yu M Children (Basel). 2025; 11(12.

PMID: 39767983 PMC: 11727488. DOI: 10.3390/children11121554.


Benefits of RENEW:  A Faith-Infused, Game-Based Social-Emotional Intervention: Evidence from a Pilot Cluster Randomized Crossover Trial on Primary School Children in Taiwan.

Bowrin P, Bowrin E, Iqbal U, Sanna M J Relig Health. 2024; .

PMID: 39719545 DOI: 10.1007/s10943-024-02224-z.


Interventions with Digital Tools for Mental Health Promotion among 11-18 Year Olds: A Systematic Review and Meta-Analysis.

Wright M, Reitegger F, Cela H, Papst A, Gasteiger-Klicpera B J Youth Adolesc. 2023; 52(4):754-779.

PMID: 36754917 PMC: 9907880. DOI: 10.1007/s10964-023-01735-4.


Serious game to promote socioemotional learning and mental health (): a study protocol for randomised controlled trial.

De la Barrera U, Postigo-Zegarra S, Monaco E, Gil-Gomez J, Montoya-Castilla I BMJ Open. 2022; 11(12):e052491.

PMID: 34972764 PMC: 8720981. DOI: 10.1136/bmjopen-2021-052491.


Emotional intelligence as a mediator in the relationship between academic performance and burnout in high school students.

Molero Jurado M, Perez-Fuentes M, Martos Martinez A, Barragan Martin A, Simon Marquez M, Gazquez Linares J PLoS One. 2021; 16(6):e0253552.

PMID: 34166434 PMC: 8224948. DOI: 10.1371/journal.pone.0253552.

References
1.
Sawyer S, Afifi R, Bearinger L, Blakemore S, Dick B, Ezeh A . Adolescence: a foundation for future health. Lancet. 2012; 379(9826):1630-40. DOI: 10.1016/S0140-6736(12)60072-5. View

2.
De la Barrera U, Schoeps K, Gil-Gomez J, Montoya-Castilla I . Predicting Adolescent Adjustment and Well-Being: The Interplay between Socio-Emotional and Personal Factors. Int J Environ Res Public Health. 2019; 16(23). PMC: 6926821. DOI: 10.3390/ijerph16234650. View

3.
Lovibond P, LOVIBOND S . The structure of negative emotional states: comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories. Behav Res Ther. 1995; 33(3):335-43. DOI: 10.1016/0005-7967(94)00075-u. View

4.
Pbert L, Druker S, Crawford S, Frisard C, Trivedi M, Osganian S . Feasibility of a Smartphone App with Mindfulness Training for Adolescent Smoking Cessation: Craving to Quit (C2Q)-Teen. Mindfulness (N Y). 2020; 11(3):720-733. PMC: 7747804. DOI: 10.1007/s12671-019-01273-w. View

5.
Guerra-Bustamante J, Leon-Del-Barco B, Yuste-Tosina R, Lopez-Ramos V, Mendo-Lazaro S . Emotional Intelligence and Psychological Well-Being in Adolescents. Int J Environ Res Public Health. 2019; 16(10). PMC: 6572191. DOI: 10.3390/ijerph16101720. View