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Active Game-Based Solutions for the Treatment of Childhood Obesity

Overview
Journal Sensors (Basel)
Publisher MDPI
Specialty Biotechnology
Date 2021 Feb 13
PMID 33578854
Citations 2
Authors
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Abstract

Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.

Citing Articles

The Optimal Cut-Off Point of Physical Activity for the Prevention of Childhood Overweight and Obesity.

Wu S, Huang Y, Wang L, Zhao X, Lv Q, Wu Q Children (Basel). 2024; 11(5).

PMID: 38790564 PMC: 11119031. DOI: 10.3390/children11050569.


Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis.

Dos Santos T, Pardo Rios M, de Medeiros G, de Sousa Mata A, Silva Junior D, Guillen D PLoS One. 2023; 18(11):e0294894.

PMID: 38033047 PMC: 10688727. DOI: 10.1371/journal.pone.0294894.

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