» Articles » PMID: 33209926

Learning Promotion of Physiotherapy in Neurological Diseases: Design and Application of a Virtual Reality-based Game

Overview
Specialty Medical Education
Date 2020 Nov 19
PMID 33209926
Citations 3
Authors
Affiliations
Soon will be listed here.
Abstract

Introduction: The virtual reality-based (VR) game can be considered as a new approach to education and to enhance the skills of health-care students.

Aims: The purposes of this research were to design a VR game and to apply it to teach physiotherapy in neurological diseases.

Methodology: In this study, at first, a VR game was designed for upper limb rehabilitation in brain-injured patients based on the literature and the opinions of physiotherapy experts and game designers. Then, the designed game was used for teaching physiotherapy in neurological diseases. Thereafter, the opinions of 31 undergraduate students about the teaching session were evaluated by two anonymous questionnaires. Data analysis was performed using descriptive statistics through SPSS (version 19).

Results: The VR game developed under expert supervision. The evaluation showed that the median score for students' perception of learning was 3.11. The median scores of questions related to the "facilitating level of virtual reality" and "student satisfaction" were 8.66 and 9, respectively. The analysis of students' responses to open-ended questions highlighted the therapeutic aspect of the game compared to its educational aspect.

Conclusions: Application of VR games in education can enhance the students' perception of learning. Furthermore, it can provide a better understanding of physiotherapy in patients with neurological diseases as well as the satisfaction of students. However, the survey indicated that the good results of this teaching method are due to the use of VR for guiding the patient's movements.

Citing Articles

Overview of styles, content, learning effects and attitudes of students towards digitally enhanced physiotherapy education - a scoping review.

Pagels L, Schindler O, Luedtke K BMC Med Educ. 2025; 25(1):176.

PMID: 39905432 PMC: 11792568. DOI: 10.1186/s12909-025-06750-6.


Design specifications and capabilities of a 3D simulation software for clinical education of physiotherapy students in the neurology department.

Rezayi S, Ghotbi N, Shahmoradi L, Ardali Z, Choobsaz H BMC Med Educ. 2024; 24(1):944.

PMID: 39210453 PMC: 11360853. DOI: 10.1186/s12909-024-05547-3.


Computerized Simulation Education on Physiotherapy Students' Skills and Knowledge: A Systematic Review.

Rezayi S, Shahmoradi L, Ghotbi N, Choobsaz H, Yousefi M, Pourazadi S Biomed Res Int. 2022; 2022:4552974.

PMID: 36337839 PMC: 9629947. DOI: 10.1155/2022/4552974.


Virtual Reality in Health Care: Bibliometric Analysis.

Pawassar C, Tiberius V JMIR Serious Games. 2021; 9(4):e32721.

PMID: 34855606 PMC: 8686483. DOI: 10.2196/32721.

References
1.
Unchalo Eckert G, Michel da Rosa A, Busnello R, Melchior R, Masiero P, Scroferneker M . Learning from panel boards: T-lymphocyte and B-lymphocyte self-tolerance game. Med Teach. 2005; 26(6):521-4. DOI: 10.1080/01421590412331285414. View

2.
Koohpayehzadeh J, Hashemi A, Arabshahi K, Bigdeli S, Moosavi M, Hatami K . Assessing validity and reliability of Dundee ready educational environment measure (DREEM) in Iran. Med J Islam Repub Iran. 2014; 28:60. PMC: 4219890. View

3.
Delbressine F, Timmermans A, Beursgens L, de Jong M, van Dam A, Verweij D . Motivating arm-hand use for stroke patients by serious games. Annu Int Conf IEEE Eng Med Biol Soc. 2013; 2012:3564-7. DOI: 10.1109/EMBC.2012.6346736. View

4.
Knight J, Carley S, Tregunna B, Jarvis S, Smithies R, de Freitas S . Serious gaming technology in major incident triage training: a pragmatic controlled trial. Resuscitation. 2010; 81(9):1175-9. DOI: 10.1016/j.resuscitation.2010.03.042. View

5.
Ballon B, Silver I . Context is Key: an interactive experiential and content frame game. Med Teach. 2005; 26(6):525-8. DOI: 10.1080/01421590412331282282. View