» Articles » PMID: 31045496

Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights

Overview
Publisher JMIR Publications
Date 2019 May 3
PMID 31045496
Citations 46
Authors
Affiliations
Soon will be listed here.
Abstract

Background: The idea of using serious games to effectuate better outcomes in health care has gained significant traction among a growing community of researchers, developers, and health care professionals. Many now recognize the importance of creating evidence-based games that are purposefully designed to address physical and mental health challenges faced by end users. To date, no regulatory resources have been established to guide the development of serious games for health (SGH). Developers must therefore look elsewhere for guidance. Although a more robust level of evidence exists in the research literature, it is neither structured nor is there any clear consensus. Developers currently use a variety of approaches and methodologies. The establishment of a well-defined framework that represents the consensus views of the SGH research community would help developers improve the efficiency of internal development processes, as well as chances of success. A consensus framework would also enhance the credibility of SGH and help provide quality evidence of their effectiveness.

Objective: This research aimed to (1) identify and evaluate the requirements, recommendations, and guidelines proposed by the SGH community in the research literature, and; (2) develop a consensus framework to guide developers, designers, researchers, and health care professionals in the development of evidence-based SGH.

Methods: A critical review of the literature was performed in October to November 2018. A 3-step search strategy and a predefined set of inclusion criteria were used to identify relevant articles in PubMed, ScienceDirect, Institute of Electrical and Electronics Engineers Xplore, CiteSeerX, and Google Scholar. A supplemental search of publications from regulatory authorities was conducted to capture their specific requirements. Three researchers independently evaluated the identified articles. The evidence was coded and categorized for analysis.

Results: This review identified 5 categories of high-level requirements and 20 low-level requirements suggested by the SGH community. These advocate a methodological approach that is multidisciplinary, iterative, and participatory. On the basis of the requirements identified, we propose a framework for developing theory-driven, evidence-based SGH. It comprises 5 stages that are informed by various stakeholders. It focuses on building strong scientific and design foundations that guide the creative and technical development. It includes quantitative trials to evaluate whether the SGH achieve the intended outcomes, as well as efforts to disseminate trial findings and follow-up monitoring after the SGH are rolled out for use.

Conclusions: This review resulted in the formulation of a framework for developing theory-driven, evidence-based SGH that represents many of the requirements set out by SGH stakeholders in the literature. It covers all aspects of the development process (scientific, technological, and design) and is transparently described in sufficient detail to allow SGH stakeholders to implement it in a wide variety of projects, irrespective of discipline, health care segments, or focus.

Citing Articles

Evaluating Free Serious Game-Based Apps for Teaching Socio-Emotional Skills to Individuals on the Autism Spectrum: A Systematic Review of the Smartphone Markets.

Azadboni T, Sadoughi F, Panaghi L, Nasiri S J Autism Dev Disord. 2025; .

PMID: 39921775 DOI: 10.1007/s10803-025-06738-7.


Pervasive Games for Sexual Health Promotion: Scoping Literature Review.

Rubio C, Besoain F JMIR Serious Games. 2025; 13:e58912.

PMID: 39813670 PMC: 11780293. DOI: 10.2196/58912.


Electronic Feedback Alone Versus Electronic Feedback Plus in-Person Debriefing for a Serious Game Designed to Teach Novice Anesthesiology Residents to Perform General Anesthesia for Cesarean Delivery: Randomized Controlled Trial.

Lee A, Goodman S, Chen C, Landau R, Chatterji M JMIR Serious Games. 2024; 12:e59047.

PMID: 39622704 PMC: 11611795. DOI: 10.2196/59047.


An in-depth understanding of stakeholders' experiences about their participation in the co-production of 'Maze Out': a serious game for the treatment of eating disorders.

Guala M, Bikic A, Bul K, Clinton D, Nielsen A, Nielsen H J Eat Disord. 2024; 12(1):178.

PMID: 39543730 PMC: 11566361. DOI: 10.1186/s40337-024-01136-3.


Game-Based eHealth Interventions for the Reduction of Fatigue in People With Chronic Diseases: Systematic Review and Meta-Analysis.

Warlo L, El Bardai S, de Vries A, van Veelen M, Moors S, Rings E JMIR Serious Games. 2024; 12:e55034.

PMID: 39419502 PMC: 11528177. DOI: 10.2196/55034.


References
1.
Drummond D, Hadchouel A, Tesniere A . Serious games for health: three steps forwards. Adv Simul (Lond). 2018; 2:3. PMC: 5806236. DOI: 10.1186/s41077-017-0036-3. View

2.
Lerner J, Li Y, Valdesolo P, Kassam K . Emotion and decision making. Annu Rev Psychol. 2014; 66:799-823. DOI: 10.1146/annurev-psych-010213-115043. View

3.
Khangura S, Bennett C, Stacey D, OConnor A . Personal stories in publicly available patient decision aids. Patient Educ Couns. 2008; 73(3):456-64. DOI: 10.1016/j.pec.2008.07.035. View

4.
Feldman-Stewart D, Brundage M . Challenges for designing and implementing decision aids. Patient Educ Couns. 2004; 54(3):265-73. DOI: 10.1016/j.pec.2003.09.007. View

5.
Kelley C, Wilcox L, Ng W, Schiffer J, Hammer J . Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives. DIS (Des Interact Syst Conf). 2017; 2017:69-81. PMC: 5581190. DOI: 10.1145/3064663.3064721. View