» Articles » PMID: 30257787

Connection, Meaning, and Distraction: A Qualitative Study of Video Game Play and Mental Health Recovery in Veterans Treated for Mental And/or Behavioral Health Problems

Overview
Journal Soc Sci Med
Date 2018 Sep 28
PMID 30257787
Citations 21
Authors
Affiliations
Soon will be listed here.
Abstract

Rationale: Mental and behavioral health recovery includes concepts related not just to symptom improvement, but also to participating in activities that contribute to wellness and a meaningful life. Video game play can relieve stress and provide a way to connect, which may be especially important for military veterans.

Objective: We examined how military veterans used video game play to further their mental and behavioral health recovery by conducting an exploratory thematic analysis of the gaming habits of 20 United States military veterans who were in treatment for mental or behavioral health problems.

Method: We conducted semi-structured interviews in 2016 and used a framework analytic approach to determine salient themes linking video gaming to mental and behavioral health recovery.

Results: Veteran participants reported that video games helped not only with managing moods and stress, but also with three areas related to other aspects of recovery: adaptive coping (e.g. distraction, control, symptom substitution); eudaimonic well-being (confidence, insight, role functioning); and socializing (participation, support, brotherhood). Meaning derived from game narratives and characters, exciting or calming gameplay, and opportunities to connect, talk, and lead others were credited as benefits of gaming. Responses often related closely to military or veteran experiences. At times, excessive use of games led to life problems or feeling addicted, but some veterans with disabilities felt the advantages of extreme play outweighed these problems.

Conclusion: Video games seem to provide some veterans with a potent form of "personal medicine" that can promote recovery. Although reasons and results of gaming may vary within and among individuals, clinicians may wish to discuss video game play with their patients to help patients optimize their use of games to support recovery.

Citing Articles

Prevention and Health Promotion Interventions for Young People in the Context of Digital Well-Being: Rapid Systematic Review.

Colder Carras M, Aljuboori D, Shi J, Date M, Karkoub F, Garcia Ortiz K J Med Internet Res. 2024; 26:e59968.

PMID: 39693138 PMC: 11694046. DOI: 10.2196/59968.


Does Academic Burnout Alleviate or Exacerbate Internet Dependence in University Students with Depression and Anxiety?.

Jiang S, Jia Q, Peng Z, Zhou Q, Yi Q, An Z Neuropsychiatr Dis Treat. 2024; 20:2443-2455.

PMID: 39677508 PMC: 11646402. DOI: 10.2147/NDT.S484205.


An Escape Game on University Students' Mental Health During the COVID-19 Pandemic: Cocreation Study.

Labrosse D, Vie C, Hajjam H, Tisseron C, Thellier D, Montagni I JMIR Serious Games. 2024; 12:e48545.

PMID: 38498033 PMC: 10985612. DOI: 10.2196/48545.


No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry.

Zendle D, Flick C, Gordon-Petrovskaya E, Ballou N, Xiao L, Drachen A Nat Hum Behav. 2023; 7(10):1753-1766.

PMID: 37563302 PMC: 10593605. DOI: 10.1038/s41562-023-01669-8.


Putting the Gaming Experience at the Center of the Therapy-The Video Game Therapy Approach.

Bocci F, Ferrari A, Sarini M Healthcare (Basel). 2023; 11(12).

PMID: 37372884 PMC: 10298057. DOI: 10.3390/healthcare11121767.


References
1.
Bryan C . Treating PTSD Within the Context of Heightened Suicide Risk. Curr Psychiatry Rep. 2016; 18(8):73. DOI: 10.1007/s11920-016-0708-z. View

2.
Ashrafioun L, Pigeon W, Conner K, Leong S, Oslin D . Prevalence and correlates of suicidal ideation and suicide attempts among veterans in primary care referred for a mental health evaluation. J Affect Disord. 2015; 189:344-50. DOI: 10.1016/j.jad.2015.09.014. View

3.
Shand F, Proudfoot J, Player M, Fogarty A, Whittle E, Wilhelm K . What might interrupt men's suicide? Results from an online survey of men. BMJ Open. 2015; 5(10):e008172. PMC: 4611172. DOI: 10.1136/bmjopen-2015-008172. View

4.
Garland E, Farb N, Goldin P, Fredrickson B . Mindfulness Broadens Awareness and Builds Eudaimonic Meaning: A Process Model of Mindful Positive Emotion Regulation. Psychol Inq. 2016; 26(4):293-314. PMC: 4826727. DOI: 10.1080/1047840X.2015.1064294. View

5.
Van Rooij A, Ferguson C, Colder Carras M, Kardefelt-Winther D, Shi J, Aarseth E . A weak scientific basis for gaming disorder: Let us err on the side of caution. J Behav Addict. 2018; 7(1):1-9. PMC: 6035022. DOI: 10.1556/2006.7.2018.19. View