Connection, Meaning, and Distraction: A Qualitative Study of Video Game Play and Mental Health Recovery in Veterans Treated for Mental And/or Behavioral Health Problems
Overview
Authors
Affiliations
Rationale: Mental and behavioral health recovery includes concepts related not just to symptom improvement, but also to participating in activities that contribute to wellness and a meaningful life. Video game play can relieve stress and provide a way to connect, which may be especially important for military veterans.
Objective: We examined how military veterans used video game play to further their mental and behavioral health recovery by conducting an exploratory thematic analysis of the gaming habits of 20 United States military veterans who were in treatment for mental or behavioral health problems.
Method: We conducted semi-structured interviews in 2016 and used a framework analytic approach to determine salient themes linking video gaming to mental and behavioral health recovery.
Results: Veteran participants reported that video games helped not only with managing moods and stress, but also with three areas related to other aspects of recovery: adaptive coping (e.g. distraction, control, symptom substitution); eudaimonic well-being (confidence, insight, role functioning); and socializing (participation, support, brotherhood). Meaning derived from game narratives and characters, exciting or calming gameplay, and opportunities to connect, talk, and lead others were credited as benefits of gaming. Responses often related closely to military or veteran experiences. At times, excessive use of games led to life problems or feeling addicted, but some veterans with disabilities felt the advantages of extreme play outweighed these problems.
Conclusion: Video games seem to provide some veterans with a potent form of "personal medicine" that can promote recovery. Although reasons and results of gaming may vary within and among individuals, clinicians may wish to discuss video game play with their patients to help patients optimize their use of games to support recovery.
Colder Carras M, Aljuboori D, Shi J, Date M, Karkoub F, Garcia Ortiz K J Med Internet Res. 2024; 26:e59968.
PMID: 39693138 PMC: 11694046. DOI: 10.2196/59968.
Jiang S, Jia Q, Peng Z, Zhou Q, Yi Q, An Z Neuropsychiatr Dis Treat. 2024; 20:2443-2455.
PMID: 39677508 PMC: 11646402. DOI: 10.2147/NDT.S484205.
An Escape Game on University Students' Mental Health During the COVID-19 Pandemic: Cocreation Study.
Labrosse D, Vie C, Hajjam H, Tisseron C, Thellier D, Montagni I JMIR Serious Games. 2024; 12:e48545.
PMID: 38498033 PMC: 10985612. DOI: 10.2196/48545.
Zendle D, Flick C, Gordon-Petrovskaya E, Ballou N, Xiao L, Drachen A Nat Hum Behav. 2023; 7(10):1753-1766.
PMID: 37563302 PMC: 10593605. DOI: 10.1038/s41562-023-01669-8.
Putting the Gaming Experience at the Center of the Therapy-The Video Game Therapy Approach.
Bocci F, Ferrari A, Sarini M Healthcare (Basel). 2023; 11(12).
PMID: 37372884 PMC: 10298057. DOI: 10.3390/healthcare11121767.