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Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial

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Publisher JMIR Publications
Date 2018 Mar 29
PMID 29588271
Citations 8
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Abstract

Background: Sport science can play a critical role in reducing health inequalities. The inverse relationship between life expectancy, cardiorespiratory fitness, and socioeconomic status could be addressed by performing high-intensity training (HIT), delivered in a class salient and accessible approach. Commercially available exergames have shown encouraging compliance rates but are primarily designed for entertainment purposes rather than focusing on health-related outcomes. A serious game tailored toward delivering an exercise stimulus, while reducing the aversive protocols associated with HIT, could be beneficial to engage and improve health outcomes in socially deprived males.

Objective: The aims of this study were to develop an exergame capable of delivering HIT and evaluate the effect on selected health outcomes in men recruited in regions of socioeconomic deprivation.

Methods: We conducted an exploratory trial in our target population, and participants were allocated to intervention (n=14) or control groups (n=10) by third-party minimization. The intervention was a 6-week training program consisting of three sessions of exergaming per week. The sessions involved a structured warm-up, then brief intermittent repetitions in the form of boxing rounds (10 s, 20 s, and 30 s) against their peers with a work/rest ratio of 0.25.

Results: Retention to the intervention was 87.5% (21/24). Over the duration of the intervention, session attendance was 67.5% (170/252); repetition mean and peak heart rates (% of maximal) and session ratings of perceived exertion (AU, arbitrary units) were 86.3 (5.4%), 89.9 (6.1%), and 7.5 (2.2 AU), respectively. The effect of the intervention, when compared with the control, was a likely small beneficial improvement in predicted maximum oxygen consumption (VO max, 3.0; 90% confidence limits ±2.6%). Effects on body mass, waist circumference, and blood pressure were either trivial or unclear.

Conclusions: Over the 6-week intervention, the exergame delivered a consistent and sustained dose of HIT, with some beneficial effects on aerobic fitness in the target population.

Trial Registration: ClinicalTrials.gov NCT03477773; https://clinicaltrials.gov/ct2/show/NCT03477773 (Archived by WebCite at http://www.webcitation.org/6yDLgVs35).

Citing Articles

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Kircher E, Ketelhut S, Ketelhut K, Roglin L, Hottenrott K, Martin-Niedecken A Int J Environ Res Public Health. 2022; 19(3).

PMID: 35162372 PMC: 8834849. DOI: 10.3390/ijerph19031349.


Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test.

Ketelhut S, Ketelhut R, Kircher E, Roglin L, Hottenrott K, Martin-Niedecken A Front Cardiovasc Med. 2022; 9:798149.

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Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING).

Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A J Med Internet Res. 2021; 23(9):e30390.

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A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process.

Faric N, Smith L, Hon A, Potts H, Newby K, Steptoe A J Med Internet Res. 2021; 23(2):e18161.

PMID: 33538697 PMC: 7892288. DOI: 10.2196/18161.


Can Gaming Get You Fit?.

Berg J, Wang A, Lydersen S, Moholdt T Front Physiol. 2020; 11:1017.

PMID: 32973553 PMC: 7468464. DOI: 10.3389/fphys.2020.01017.


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