» Articles » PMID: 26192059

Robotic Rehabilitation Game Design for Chronic Stroke

Overview
Journal Games Health J
Specialty Psychology
Date 2015 Jul 21
PMID 26192059
Citations 5
Authors
Affiliations
Soon will be listed here.
Abstract

Objective: This study investigates games intended for use with an upper-limb exoskeleton robot operated unilaterally and bilaterally. Games are evaluated in terms of usability and preference for stroke survivors. Game design considerations relating to the human to machine interface, are also discussed.

Subjects And Methods: Ten hemiparetic stroke survivors completed 12 90-minute sessions using an upper-limb robotic exoskeleton unilaterally and bilaterally. During the sessions subjects played seven different games designed for rehabilitation. At the conclusion of their sessions subjects completed an 83-question survey.

Results: Subjects preferred static games to dynamic games. Preferred games elicited greater effort.

Conclusions: Intermediate goals in addition to ultimate goals should be set with both static and dynamic games such that even with the patient's limited range of motion, speed, or coordination, the game should be playable and provide a sense of accomplishment to the patient. Marking the games' ultimate goals that can be accomplished only by healthy subjects, such as range of motion and workspace, provide references and encouragement to the patient for improving motor control and performance through the process of playing the game.

Citing Articles

Upper and Lower Limb Training Evaluation System Based on Virtual Reality Technology.

Zhao J, Gao H, Yang C, Kuang Z, Liu M, Dang Z Sensors (Basel). 2024; 24(21).

PMID: 39517807 PMC: 11548560. DOI: 10.3390/s24216909.


A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients' and healthcare professionals' perspective.

Zanatta F, Giardini A, Pierobon A, DAddario M, Steca P BMC Health Serv Res. 2022; 22(1):523.

PMID: 35443710 PMC: 9020115. DOI: 10.1186/s12913-022-07821-w.


Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review.

Koutsiana E, Ladakis I, Fotopoulos D, Chytas A, Kilintzis V, Chouvarda I JMIR Serious Games. 2020; 8(4):e19071.

PMID: 33306029 PMC: 7762690. DOI: 10.2196/19071.


Hedonic and Utilitarian Motivations of Home Motion-Sensing Game Play Behavior in China: An Empirical Study.

Liu Y, Song Y, Tamura R Int J Environ Res Public Health. 2020; 17(23).

PMID: 33256148 PMC: 7730092. DOI: 10.3390/ijerph17238794.


Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients' Rehabilitation: Systematic Review.

Mubin O, Alnajjar F, Jishtu N, Alsinglawi B, Al Mahmud A JMIR Rehabil Assist Technol. 2019; 6(2):e12010.

PMID: 31586360 PMC: 6779025. DOI: 10.2196/12010.